

LucasArts will re-use and remix Star Wars Episode I and II music composed by John Williams with additional music by Jeremy Soule for the game. Unfortunately, the sound effects and music weren't available in the demo, but those we're told, are also being taken care of by Skywalker Sound. Right before LucasArts showed the game to the press, its internal artists had just injected the game with a batch of new textures, and even at this early stage Bounty Hunter holds great visual promise. Jango is powered with animations and moves that, while still a little clunky, pose good potential. The pre-alpha version we played was a little too early to make perfect sense of the game's final feel, but the basics are there.

Playing as Jango Fett (not his son Boba Fett), I was able to take a look at about four different levels, each with various sub-plots and bounty goals. Getting the controller in my hand and playing Star Wars Bounty Hunter made me feel exactly like the mofo I had envisioned way back in the day. Today, I had the chance to dig a little deeper into the amoral world of a the cash-collecting bounty hunter. Armed with tons of cool gadgets, weapons, and a jetpack, there aren't any morals or scruples to hold you back from what you're really good at, which is collecting heads (preferably still twitching, but cold, dead ones are still good, too) for cash. You're a bounty hunter, a badass, hired assassin. You're not a light saber-wielding Jedi Knight, bound and determined to protect the good and find new young Jedis to guide the galaxy into infinite happiness. LucasArts' newest third-person action blaster puts a different light on the standard Star Wars title. That was cool stuff back then, and now LucasArts is making a game based on the original Fett in Star Wars Bounty Hunter. Remember how you had to fight Boba Fett as a boss? How he had all those weapons, flew around using the jetpack, and was one tough bastard to knock off? And remember how much you wanted to be him, instead of being that goo-footed Dash Rendar? Yes. It seemed to me that some smart person at LucasArts was listening to all of those googily-eyed Nintendo 64 users (of which I was one) back when Star Wars Shadows of the Empire hit the N64 in 1996.

You know, playing Star Wars Bounty Hunter today brought back some old memories.
